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While you can build a competitive ancient-era empire with no resources, resources will eventually be required if you want to maintain a military that isn't straight out of the stone age. Some military units will require resources like horses or iron to produce. Resources will also increase the desirability of living in your empire and will indirectly cause its population to grow. Resources look something like:  
 
While you can build a competitive ancient-era empire with no resources, resources will eventually be required if you want to maintain a military that isn't straight out of the stone age. Some military units will require resources like horses or iron to produce. Resources will also increase the desirability of living in your empire and will indirectly cause its population to grow. Resources look something like:  
  
<center>
+
img
<gallery widths=140px>
 
File:Resources1.png|thumb|Corn
 
File:Resources2.png|thumb|Horses
 
File:Resources3.png|thumb|Logs, coffee, jungles, elephants, among other resources.
 
</gallery>
 
</center>
 
  
 
To use a resource, you need for your citizens to build near it. For example to use horses, your citizens need to build some form of farm or agricultural building near it. For other resources, such as logs, you need to have your citizens build some form of industrial building near it. Zoning over the resource with the appropriate zone is the first step to having this happen. The second step requires you to actually entice someone to develop and use the land -- this can be harder, depending on where the resource is, and ideas for doing it are described in the section below.
 
To use a resource, you need for your citizens to build near it. For example to use horses, your citizens need to build some form of farm or agricultural building near it. For other resources, such as logs, you need to have your citizens build some form of industrial building near it. Zoning over the resource with the appropriate zone is the first step to having this happen. The second step requires you to actually entice someone to develop and use the land -- this can be harder, depending on where the resource is, and ideas for doing it are described in the section below.

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