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[[File:Connecting_to_city_hall2.png|300px|thumb|center|Connecting to the City Hall.]]
 
[[File:Connecting_to_city_hall2.png|300px|thumb|center|Connecting to the City Hall.]]
  
Your cities are organized by four zones: {{color|#0C590C|residential}}, {{color|#583000|agricultural}}, {{color|#0C5959|business}}, and {{color|#999900|industrial}}. An ideal city will have some balance of all of these zones. The desirability for anyone to build on your zoned regions depends on many factors -- job availability and proximity, product availability (produced by agricultural, business, and industrial zones), and proximity to other zones.
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Your cities are organized by four zones: residential, agricultural, business, and industrial. An ideal city will have some balance of all of these zones. The desirability for anyone to build on your zoned regions depends on many factors -- job availability and proximity, product availability (produced by agricultural, business, and industrial zones), and proximity to other zones.
  
 
People can be fickle and do not like living too far from their jobs, but also do not want to live too close to things like industrial warehouses. The same for the businesses that will occupy your empire -- any business owner loves the availability of cheap labor, but doesn't like the surplus of other businesses. Business owners can also be scared away by too many other abandoned businesses -- if many others have failed, why would they think they have a better chance?
 
People can be fickle and do not like living too far from their jobs, but also do not want to live too close to things like industrial warehouses. The same for the businesses that will occupy your empire -- any business owner loves the availability of cheap labor, but doesn't like the surplus of other businesses. Business owners can also be scared away by too many other abandoned businesses -- if many others have failed, why would they think they have a better chance?

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