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To use a resource, you need for your citizens to build near it. For example to use horses, your citizens need to build some form of farm or agricultural building near it. For other resources, such as logs, you need to have your citizens build some form of industrial building near it. Zoning over the resource with the appropriate zone is the first step to having this happen. The second step requires you to actually entice someone to develop and use the land -- this can be harder, depending on where the resource is, and ideas for doing it are described in the section below.
 
To use a resource, you need for your citizens to build near it. For example to use horses, your citizens need to build some form of farm or agricultural building near it. For other resources, such as logs, you need to have your citizens build some form of industrial building near it. Zoning over the resource with the appropriate zone is the first step to having this happen. The second step requires you to actually entice someone to develop and use the land -- this can be harder, depending on where the resource is, and ideas for doing it are described in the section below.
  
If you do not know the type of zoned buildings required to use a resource, simply move your text cursor over it and information will be shown at the bottom of your screen.
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If you do not know the type of zoned buildings required to use a resource, simply move your cursor over it and information will be shown at the bottom of your screen.
  
 
In any case, once you do have access to a resource, you can start producing the units, if any, which require it.
 
In any case, once you do have access to a resource, you can start producing the units, if any, which require it.

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